Category: Features

Get-me! Got-ya!

As a team that comprises a set of individuals who love coming up with fresh ideas, and are consistent and passionate about what they do, we are eagerly waiting to work with every one of you while not compromising on that magical touch of fun. So, let’s all get on board and go get it!

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State of the Blog #1

Hello all! It’s been a while since you’ve heard from us, hasn’t it? We’re here to tell you where we’ve been and what the road ahead for us here at the Editorial looks like. The first few months, no doubt, have been absolutely electric and we couldn't be prouder of everyone in the team. December however, proved to be a rather slow month for us and if you’re wondering why, it’s because the Editorial took a much-deserved break where we gave all our writers some time to rest after what proved to be a very intense yet highly productive first five months. Trust us when we say that they deserved it. But January marks a whole new month and with…

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Lumos

Looking back at the whirlwind of three months we’ve passed since the election of the new Board, we believe it’s safe to say that in our innocence, neither of us imagined a leap of such monumental proportions that transported us from being mere literary enthusiasts who occasionally (and might we add, quite enthusiastically) peer-reviewed each other’s work, to heading the Rotaract Editorial as Co-Editors. Let us be clear, we are not strangers to the fact that this is a rather ambitious feat in itself. For the first time in Rotaract history, the creative decisions are made by not one, but two editors working in synchronicity. And in the light of this alarming realization, we have now found our collective consciousness…

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From Panels to Pixels: The Misunderstood Medium That Is Video Games

Video games, the very idea of it, what picture does it paint in your mind? In the modern day and age, if you were to walk up to an individual who doesn’t necessarily engage with the medium, especially in Southern Asia and ask them what their take on video games is, you’d mostly hear a range of answers that for the most part, circle around the common consensus of it being a simple activity to pass time or an activity which is unproductive, wastes time and is futile with very little to no potential of storytelling or world building. It’s definitely interesting to ponder upon how the public came to such a fixed collective conclusion. Thereby, let’s try to understand…

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STEP RIGHT UP! IT’S THE EARLY, EARLY SHOW!

I’ve always imagined Rotaract to be this huge machine which was larger than the sum of its parts, a perfect representation of pure synergy, which gravitated to the undertaking of small to large-scale projects that aimed at providing leadership and community service amongst other things. Now, don’t get me wrong, I still hold that view and to further confirm my stance on the matter I’m still told that’s what Rotaract is. However, due to the recent COVID-19 outbreak and the restraints on social interaction it brought about, I’m still yet to see the organization truly flex its muscles as almost all the ongoing projects had to be scaled down in scope significantly in order to comply with the new limitations…

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